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Learning UML 2.0

Được đăng lên bởi ky-thuat
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Learning UML 2.0
Table of Contents
Copyright
Preface
Chapter 1. Introduction
Section 1.1. What's in a
Modeling Language?
Section 1.2. Why UML 2.0?
Section 1.3. Models and
Diagrams
Section 1.4.
Section 1.5. UML and the
Software Development Process

Section 1.6. Views of Your
Model
Section 1.7. A First Taste of
UML
Section 1.8. Want More
Information?
Chapter 2. Modeling
Requirements: Use Cases
Section 2.1. Capturing a System
Requirement
Section 2.2. Use Case
Relationships
Section 2.3. Use Case Overview
Diagrams

Section 2.4. What's Next?
Chapter 3. Modeling System
Workflows: Activity Diagrams
Section 3.1. Activity Diagram
Essentials
Section 3.2. Activities and
Actions
Section 3.3. Decisions and
Merges
Section 3.4. Doing Multiple
Tasks at the Same Time
Section 3.5. Time Events
Section 3.6. Calling Other
Activities

Section 3.7. Objects
Section 3.8. Sending and
Receiving Signals
Section 3.9. Starting an Activity
Section 3.10. Ending Activities
and Flows
Section 3.11. Partitions (or
Swimlanes)
Section 3.12. Managing
Complex Activity Diagrams
Section 3.13. What's Next?
Chapter 4. Modeling a System's
Logical Structure: Introducing
Classes and Class Diagrams

Index
[SYMBOL] [A] [B] [C] [D] [E] [F]
[G] [H] [I] [J] [K] [L] [M] [N] [O]
[P] [R] [S] [T] [U] [V] [W]
waterfall method of software development

web site resources
about composite structures
Krutchen's 4+1 view model
Object Management Group
white-box component views

...
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