OpenGL Programming Guide

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Programming Guide
Seventh Edition


OpenGL Series

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he OpenGL graphics system is a software interface to graphics
hardware. (“GL” stands for “Graphics Library.”) It allows you to

create interactive programs that produce color images of moving, threedimensional objects. With OpenGL, you can control computer-graphics
technology to produce realistic pictures, or ones that depart from reality
in imaginative ways.
The OpenGL Series from Addison-Wesley Professional comprises
tutorial and reference books that help programmers gain a practical
understanding of OpenGL standards, along with the insight needed to
unlock OpenGL’s full potential.



Programming Guide
Seventh Edition
The Official Guide to
Learning OpenGL®, Versions 3.0 and 3.1
Dave Shreiner
The Khronos OpenGL ARB Working Group

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with or arising out of the use of the information or programs contained herein.
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Library of Congress Cataloging-in-Publication Data
Shreiner, Dave.
OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1
/ Dave Shreiner; the Khronos OpenGL ARB Working Group — 7th ed.
p. cm.
Includes index.
ISBN 978-0-321-55262-4 (p...