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Microsoft Age of Empires 1.0b Readme File

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Microsoft Age of Empires 1.0b Readme File
April 1998
© Microsoft Corporation, 1998
Microsoft Age of Empires 1.0b is an upgrade of Age of Empires 1.0 that includes several
enhancements and bug fixes.
Version Compatibility
If you are playing a multiplayer game, all players must be using the same version of Age of
Empires.
If you are playing a saved game, it must be from the same version of Age of Empires you
currently have installed. For example, you cannot save a game using version 1.0b, then revert
to version 1.0 and play the game saved in version 1.0b.
Microsoft Age of Empires 1.0b includes the following changes:
Enhancements
Population Limits -- If you are playing a multiplayer game, the game host can increase or
decrease the 50- unit population limit by adding the Limit = para meter to the Age of Empires
command line. For more information about this feature, see "Changing the Population Limit"
later in this Readme file.
Stand Ground -- The Stand Ground button prevents Stone Throwers, Catapults, Heavy
Catapults, Catapult Triremes, and Juggernaughts from firing. For all other units, the Stand
Ground button causes the unit to remain in its location and fire at military units, boats,
buildings, and walls within its range.
Attack Response -- When a unit is attacked, all units and allied units within two tiles of the unit
under attack respond, even if the attacking unit is out of their sight. Villagers that have been
assigned a task but are no longer working now react to attacks.
Bug Fixes
Infinite Resources During High Latency -- Buildings no longer return more resources than they
originally cost if you press the DELETE key several times during high latency.
Multiple Town Centers During High Latency -- You can no longer build multiple Town Centers if
you delete your Town Center in the Tool Age or Stone Age and then quickly build several new
ones during high latency.
Way Points -- Villagers no longer complete tasks at a way point that is not at a work site. The
way point or villager must be at the actual work site (fishing spot, building site, etc.) before
they can work. For example, you can no longer use way points to construct a building on the
other side of a wall.
Group Movement -- Grouped units no longer stop when they bump into each other. Also,
movement has been improved so a group of units can move through narrow passages more
efficiently.
Pathing Options -- There is now an option to choose how many pathing possibilities your units
calculate when movi...
Microsoft Age of Empires 1.0b Readme File
April 1998
© Microsoft Corporation, 1998
Microsoft Age of Empires 1.0b is an upgrade of Age of Empires 1.0 that includes several
enhancements and bug fixes.
Version Compatibility
If you are playing a multiplayer game, all players must be using the same version of Age of
Empires.
If you are playing a saved game, it must be from the same version of Age of Empires you
currently have installed. For example, you cannot save a game using version 1.0b, then revert
to version 1.0 and play the game saved in version 1.0b.
Microsoft Age of Empires 1.0b includes the following changes:
Enhancements
Population Limits -- If you are playing a multiplayer game, the game host can increase or
decrease the 50- unit population limit by adding the Limit = parameter to the Age of Empires
command line. For more information about this feature, see "Changing the Population Limit"
later in this Readme file.
Stand Ground -- The Stand Ground button prevents Stone Throwers, Catapults, Heavy
Catapults, Catapult Triremes, and Juggernaughts from firing. For all other units, the Stand
Ground button causes the unit to remain in its location and fire at military units, boats,
buildings, and walls within its range.
Attack Response -- When a unit is attacked, all units and allied units within two tiles of the unit
under attack respond, even if the attacking unit is out of their sight. Villagers that have been
assigned a task but are no longer working now react to attacks.
Bug Fixes
Infinite Resources During High Latency -- Buildings no longer return more resources than they
originally cost if you press the DELETE key several times during high latency.
Multiple Town Centers During High Latency -- You can no longer build multiple Town Centers if
you delete your Town Center in the Tool Age or Stone Age and then quickly build several new
ones during high latency.
Way Points -- Villagers no longer complete tasks at a way point that is not at a work site. The
way point or villager must be at the actual work site (fishing spot, building site, etc.) before
they can work. For example, you can no longer use way points to construct a building on the
other side of a wall.
Group Movement -- Grouped units no longer stop when they bump into each other. Also,
movement has been improved so a group of units can move through narrow passages more
efficiently.
Pathing Options -- There is now an option to choose how many pathing possibilities your units
calculate when moving a long distance across the map. The higher the pathing setting, the
more paths a unit considers. Higher values also require faster computers. To change the unit
pathing in a single player or multiplayer game, click the Settings button before you start the
game. Or, from within the game, click the Menu button, and then click Game Settings.
Note: This feature is primarily designed to improve pathing performance on high- end
computers. The problems listed under Group Movement (above) significantly improve pathing,
so you might want to get a feel for these improvements before you change the pathing
settings.
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